Rottable items aren't fully preserved unless they are both in sterile atmosphere AND deep-frozen, because temperature and atmosphere effects now stack.Rottable items now have two stages of cooling: refrigerated and deep freeze.EX1-465635: Foods in vacuum now use exclusively their internal temperature to decide if they are refrigerated or not.Spoilage speed table Spoil Speed Multiplier Any other Gases, any Liquids or Solids (like on a conveyor rail inside a Tile) are normal atmospheres. Only Polluted Oxygen is considered a polluted atmosphere. Sterile Atmosphere: food spoilage multiplier: x0 (only the temperature will contribute to spoilage)įollowing atmospheres are considered as sterile and slow down Food spoilage:.Polluted Atmosphere: food spoilage multiplier: x1 (-25%/cycle from a base -25%/cycle).Normal Atmosphere: food spoilage multiplier: x0.3 (-7.5%/cycle from a base -25%/cycle).The only exception is Sleet Wheat Grain, which is much easier to store without spoilage: its refrigerated temperature is less than or equal to 35 ☌, and its deep freeze temperature is less than or equal to 10 ☌.įood spoils depending on the atmosphere it is exposed to: ![]() If the Food is inside a Vacuum, the temperature of the food alone determines whether it's considered refrigerated or frozen.Ībove 4 ☌: food spoilage multiplier is x0.7 (-17.5%/ cycle from a base -25%/cycle)īelow 4 ☌: food spoilage multiplier is x0.2 (-5%/cycle from a base -25%/cycle)īelow -18 ☌: food spoilage multiplier is x0 (only the atmosphere will contribute to spoilage) Therefore, food can be refrigerated simply by being stored in a cold place. The game looks at the food item and its surrounding atmosphere, and picks whichever is lower to decide whether it is refrigerated. A Refrigerator cools down its contents to 1 ☌.
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